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Nice stuff. Is it possible to add AP rewards to things outside of battle through eventing? 

I want the player to gain AP and learn a skill they've been training ONLY after a certain in-story event happens (through variables/switches and evented If-branches). It'd be cool to gain AP through other means too, like simulating a master teaching the player over time through multiple tasks.

There is a way with base RPG maker MZ to have them learn a skill from a event. If not i can always make an update for that function :3