A downloadable asset pack

Buy Now$1.00 USD or more


The Helios Project

Transform your RPG Maker MZ project into a professional HD-2D JRPG.

The Helios Project is a comprehensive suite of high-performance plugins designed to replicate the deep gameplay mechanics of classic PSX-era titles (like Final Fantasy IX) and a sleek, tech-inspired interface.

🌟 Included Plugins

⚙️ Core & Utility

  • Helios Resolution Core: Forces the game to run at a native 1920x1080 resolution with safe boot resizing to prevent black screens.
  • Helios Menu Core: The visual backbone of the suite. It provides the unified "Tech" theme, handles HD actor artwork, and overhauls the main menu layout.
  • Helios Controller Input: Enables stable, native controller support for Xbox, PlayStation, and generic Bluetooth controllers. Adds proper D-Pad and Analog Stick handling.
  • Helios Core Debugger: A utility tool that sits at the top of your load order to catch syntax errors and monitor plugin loading status.

⚔️ Gameplay Mechanics

  • Helios Project Plugin (The Heart): Adds three major systems:

    • AP Learning System: Learn skills from equipment (like FF9). Master them to use them without the gear.
    • Magic Stone System: Equip passive abilities using "Equip Points" (EP).
    • Trance System: A battle mechanic where taking damage builds a gauge for a powerful temporary state.
  • Helios Battle UI: A complete battle interface overhaul inspired by FF9 Remaster. Features Trance gauges, categorized command icons, and refined status windows.
  • Helios Blue Magic: Replicate the "Blue Mage" mechanic. Eat enemies below specific HP thresholds to learn their skills.
  • Helios Simple Steal: A robust theft mechanic that tracks specific items per enemy and prevents infinite farming.

🖥️ Interface Overhauls

  • Helios Battle Layout HD: A layout fix specifically designed for 1920x1080 resolution. It repositions actors and enemies to fit the wide "cinematic" stage provided by the Battle UI.
  • Helios Title Screen: A high-tech replacement for the title screen featuring procedural smoke effects, particle systems, glitch aesthetics, and a custom vignette.
  • Helios Victory Aftermath: A classic JRPG victory screen with visual EXP ticking, animated level-up flashes, and a sleek reward layout.
  • Helios Status Menu: A detailed 3-column status screen featuring large character portraits, biographies with automatic word-wrap, and clear attribute displays.
  • Helios Skills Menu: A hybrid menu design combining a sleek tech header with a classic functional skill list. Fully integrates with the Magic Stone passive system.
  • Helios Equip Core: An FF10-2 style equipment screen. It integrates with the AP system to show skill mastery progress directly on the gear.
  • Helios Party Menu: Replaces the default "Formation" command with a dedicated visual scene for managing active and reserve party members.
  • Helios Item Menu: A sleek, two-column item screen with large detail panels and category navigation.
  • Helios Save Menu: A complete visual overhaul of the save/load screen featuring data "cards," party faces, and tech grid backgrounds.
  • Helios Options Menu: A centered, HD configuration screen that adds a "End Game" command to instantly close the application.

🎮 How to Use

1. Core Setup

  • Resolution: Place Helios_Resolution_Core at the very top of your plugin list.
  • Backgrounds: You must have the following 1920x1080 images in your img/system/ folder:

    • MenuBG.png (For main menus)
    • StartBG.png (For the title screen)
    • VictoryBG.png (For the victory screen)

2. Ability Learning (AP)

  • Equipment Tags: Add this note to Weapons or Armor to teach a skill:

    • <Teach Skill: [SkillID], [AP_Cost]>
    • Example: <Teach Skill: 12, 50> (Teaches Skill 12, requires 50 AP to master).
  • Enemies: Enemies must provide AP in their rewards.

    • Note Tag: <AP: 5> (Gives 5 AP at end of battle).

3. Magic Stones (Passives)

  • Skill Setup: Create a skill with the "Passive" Skill Type (Default ID: 9).
  • Note Tags:

    • <EP Cost: 5> (Costs 5 points to equip).
    • <Passive State: 14> (Applies State 14 when equipped).

4. Blue Magic (Eat)

  • Skill Note: <EatThreshold: 0.25> (Enemy must be at 25% HP or lower).
  • Enemy Note: <EatSkill: 10> (Teaches Skill ID 10 when eaten).

5. Steal System

  • Skill Note: <StealSkill>
  • Enemy Note: <StealItem: [ItemID], [Chance]>

    • Example: <StealItem: 1, 0.5> (50% chance to steal Item #1).

📦 Installation Order

For best results, arrange the plugins in your manager as follows:

  1. Helios_Resolution_Core
  2. Helios_Core_Debugger
  3. Helios_Menu_Core
  4. Helios_Controller_Input
  5. Helios_Project_Plugin
  6. Helios_Battle_UI
  7. Helios_Battle_Layout_HD
  8. Helios_Title_Screen
  9. Helios_Victory_Aftermath
  10. Helios_Status_Menu
  11. Helios_Skills_Menu
  12. Helios_Equip_Core
  13. Helios_Item_Menu
  14. Helios_Party_Menu
  15. Helios_Save_Menu
  16. Helios_Options_Menu
  17. Helios_BlueMagic
  18. Helios_SimpleSteal

📜 Terms of Use

  • Commercial Use: Yes Allowed
  • Non-Commercial Use: Free to use.
  • Attribution: Please credit NovaScar if used in your project.

Bring the light of Helios to your world today.


✨ NEW VERSION 1.2

The following plugins have received significant visual upgrades in Version 1.2, introducing dynamic animations and refined aesthetics to make your UI feel alive:

  • Helios Menu Core & All Sub-Menus:
    • Added animated "Scan Line" effects to all blue headers for a high-tech feel.
    • Introduced a pulsing selection cursor to make navigation clearer and more responsive.
    • Refined the "Dark Transparent Tech Grid" background style, removing borders for a cleaner, modern look.
  • Helios Battle UI (v5.0):
    • Fixed critical targeting issues with Attack and Guard commands.
    • Added animated headers to the command and status windows.
    • Resolved an issue where the Attack command was sometimes difficult to select.
  • Helios Victory Aftermath (v3.7):
    • Added dynamic EXP ticking animations.
    • Added a pulsing color-cycle effect to the "LEVEL UP!!" text.
  • Helios Skills Menu:
    • Implemented a unique "Character Grid" background specifically for the actor status box, differentiating it from the rest of the menu.
  • Helios Battle Layout OVERRIDE (v6.1):
    • Reinforced logic to force centered enemy formations for 1080p, ignoring editor placement.

Purchase

Buy Now$1.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

The Helios Project V1.2.zip 1.4 MB

Comments

Log in with itch.io to leave a comment.

Nice stuff. Is it possible to add AP rewards to things outside of battle through eventing? 

I want the player to gain AP and learn a skill they've been training ONLY after a certain in-story event happens (through variables/switches and evented If-branches). It'd be cool to gain AP through other means too, like simulating a master teaching the player over time through multiple tasks.

There is a way with base RPG maker MZ to have them learn a skill from a event. If not i can always make an update for that function :3