The Helios Project
A downloadable asset pack
Buy Now$1.00 USD or more
The Helios Project
Transform your RPG Maker MZ project into a professional HD-2D JRPG.
The Helios Project is a comprehensive suite of high-performance plugins designed to replicate the deep gameplay mechanics of classic PSX-era titles (like Final Fantasy IX) and a sleek, tech-inspired interface.
🌟 Included Plugins
⚙️ Core & Utility
- Helios Resolution Core: Forces the game to run at a native 1920x1080 resolution with safe boot resizing to prevent black screens.
- Helios Menu Core: The visual backbone of the suite. It provides the unified "Tech" theme, handles HD actor artwork, and overhauls the main menu layout.
- Helios Controller Input: Enables stable, native controller support for Xbox, PlayStation, and generic Bluetooth controllers. Adds proper D-Pad and Analog Stick handling.
- Helios Core Debugger: A utility tool that sits at the top of your load order to catch syntax errors and monitor plugin loading status.
⚔️ Gameplay Mechanics
- Helios Project Plugin (The Heart): Adds three major systems:
- AP Learning System: Learn skills from equipment (like FF9). Master them to use them without the gear.
- Magic Stone System: Equip passive abilities using "Equip Points" (EP).
- Trance System: A battle mechanic where taking damage builds a gauge for a powerful temporary state.
- Helios Battle UI: A complete battle interface overhaul inspired by FF9 Remaster. Features Trance gauges, categorized command icons, and refined status windows.
- Helios Blue Magic: Replicate the "Blue Mage" mechanic. Eat enemies below specific HP thresholds to learn their skills.
- Helios Simple Steal: A robust theft mechanic that tracks specific items per enemy and prevents infinite farming.
🖥️ Interface Overhauls
- Helios Battle Layout HD: A layout fix specifically designed for 1920x1080 resolution. It repositions actors and enemies to fit the wide "cinematic" stage provided by the Battle UI.
- Helios Title Screen: A high-tech replacement for the title screen featuring procedural smoke effects, particle systems, glitch aesthetics, and a custom vignette.
- Helios Victory Aftermath: A classic JRPG victory screen with visual EXP ticking, animated level-up flashes, and a sleek reward layout.
- Helios Status Menu: A detailed 3-column status screen featuring large character portraits, biographies with automatic word-wrap, and clear attribute displays.
- Helios Skills Menu: A hybrid menu design combining a sleek tech header with a classic functional skill list. Fully integrates with the Magic Stone passive system.
- Helios Equip Core: An FF10-2 style equipment screen. It integrates with the AP system to show skill mastery progress directly on the gear.
- Helios Party Menu: Replaces the default "Formation" command with a dedicated visual scene for managing active and reserve party members.
- Helios Item Menu: A sleek, two-column item screen with large detail panels and category navigation.
- Helios Save Menu: A complete visual overhaul of the save/load screen featuring data "cards," party faces, and tech grid backgrounds.
- Helios Options Menu: A centered, HD configuration screen that adds a "End Game" command to instantly close the application.
🎮 How to Use
1. Core Setup
- Resolution: Place Helios_Resolution_Core at the very top of your plugin list.
- Backgrounds: You must have the following 1920x1080 images in your img/system/ folder:
- MenuBG.png (For main menus)
- StartBG.png (For the title screen)
- VictoryBG.png (For the victory screen)
2. Ability Learning (AP)
- Equipment Tags: Add this note to Weapons or Armor to teach a skill:
- <Teach Skill: [SkillID], [AP_Cost]>
- Example: <Teach Skill: 12, 50> (Teaches Skill 12, requires 50 AP to master).
- Enemies: Enemies must provide AP in their rewards.
- Note Tag: <AP: 5> (Gives 5 AP at end of battle).
3. Magic Stones (Passives)
- Skill Setup: Create a skill with the "Passive" Skill Type (Default ID: 9).
- Note Tags:
- <EP Cost: 5> (Costs 5 points to equip).
- <Passive State: 14> (Applies State 14 when equipped).
4. Blue Magic (Eat)
- Skill Note: <EatThreshold: 0.25> (Enemy must be at 25% HP or lower).
- Enemy Note: <EatSkill: 10> (Teaches Skill ID 10 when eaten).
5. Steal System
- Skill Note: <StealSkill>
- Enemy Note: <StealItem: [ItemID], [Chance]>
- Example: <StealItem: 1, 0.5> (50% chance to steal Item #1).
📦 Installation Order
For best results, arrange the plugins in your manager as follows:
- Helios_Resolution_Core
- Helios_Core_Debugger
- Helios_Menu_Core
- Helios_Controller_Input
- Helios_Project_Plugin
- Helios_Battle_UI
- Helios_Battle_Layout_HD
- Helios_Title_Screen
- Helios_Victory_Aftermath
- Helios_Status_Menu
- Helios_Skills_Menu
- Helios_Equip_Core
- Helios_Item_Menu
- Helios_Party_Menu
- Helios_Save_Menu
- Helios_Options_Menu
- Helios_BlueMagic
- Helios_SimpleSteal
📜 Terms of Use
- Commercial Use: Yes Allowed
- Non-Commercial Use: Free to use.
- Attribution: Please credit NovaScar if used in your project.
Bring the light of Helios to your world today.
✨ NEW VERSION 1.2
The following plugins have received significant visual upgrades in Version 1.2, introducing dynamic animations and refined aesthetics to make your UI feel alive:
- Helios Menu Core & All Sub-Menus:
- Added animated "Scan Line" effects to all blue headers for a high-tech feel.
- Introduced a pulsing selection cursor to make navigation clearer and more responsive.
- Refined the "Dark Transparent Tech Grid" background style, removing borders for a cleaner, modern look.
- Helios Battle UI (v5.0):
- Fixed critical targeting issues with Attack and Guard commands.
- Added animated headers to the command and status windows.
- Resolved an issue where the Attack command was sometimes difficult to select.
- Helios Victory Aftermath (v3.7):
- Added dynamic EXP ticking animations.
- Added a pulsing color-cycle effect to the "LEVEL UP!!" text.
- Helios Skills Menu:
- Implemented a unique "Character Grid" background specifically for the actor status box, differentiating it from the rest of the menu.
- Helios Battle Layout OVERRIDE (v6.1):
- Reinforced logic to force centered enemy formations for 1080p, ignoring editor placement.
| Status | Released |
| Category | Assets |
| Author | Nova Scar |
| Tags | ff9, finalfantasy, menus, novascar, overhaul, plugins, RPG Maker, RPG Maker MZ, systems, tech |
| Content | No generative AI was used |
Purchase
Buy Now$1.00 USD or more
In order to download this asset pack you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
The Helios Project V1.2.zip 1.4 MB






Comments
Log in with itch.io to leave a comment.
Nice stuff. Is it possible to add AP rewards to things outside of battle through eventing?
I want the player to gain AP and learn a skill they've been training ONLY after a certain in-story event happens (through variables/switches and evented If-branches). It'd be cool to gain AP through other means too, like simulating a master teaching the player over time through multiple tasks.
There is a way with base RPG maker MZ to have them learn a skill from a event. If not i can always make an update for that function :3